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	<title>Comments on: AMD gets sucked into Second Life gimmick</title>
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	<link>http://tech.blorge.com/Structure:/2007/02/19/amd-gets-sucked-into-second-life-gimmick/</link>
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		<title>By: Rissa Maidstone</title>
		<link>http://tech.blorge.com/Structure:/2007/02/19/amd-gets-sucked-into-second-life-gimmick/comment-page-1/#comment-19539</link>
		<dc:creator>Rissa Maidstone</dc:creator>
		<pubDate>Mon, 16 Jul 2007 18:43:03 +0000</pubDate>
		<guid isPermaLink="false">http://tech.blorge.com/Structure:/2007/02/19/amd-gets-sucked-into-second-life-gimmick/#comment-19539</guid>
		<description>Game? Geez.  That&#039;s why IBM has 4,000 employess in Second Life, I&#039;m sure. Not to mention Pontiac, Toyota, ABC, Reuters, Amazon, Sun, Dell, Bantam-Dell Books, Dr. Dobb&#039;s Journal, Cisco, and many, many others.  Oh, and lets not forget Harvard Law School, Princeton University, NOAA, and many other major universities, federal and municipal agencies.  I&#039;m sure since you see this is a &quot;game&quot; you&#039;ll find these same entities with presence in WOW, EQ2, Dark Age of Camelot, etc.  My, my, where have you been?</description>
		<content:encoded><![CDATA[<p>Game? Geez.  That&#8217;s why IBM has 4,000 employess in Second Life, I&#8217;m sure. Not to mention Pontiac, Toyota, ABC, Reuters, Amazon, Sun, Dell, Bantam-Dell Books, Dr. Dobb&#8217;s Journal, Cisco, and many, many others.  Oh, and lets not forget Harvard Law School, Princeton University, NOAA, and many other major universities, federal and municipal agencies.  I&#8217;m sure since you see this is a &#8220;game&#8221; you&#8217;ll find these same entities with presence in WOW, EQ2, Dark Age of Camelot, etc.  My, my, where have you been?</p>
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		<title>By: Daniel Nishball</title>
		<link>http://tech.blorge.com/Structure:/2007/02/19/amd-gets-sucked-into-second-life-gimmick/comment-page-1/#comment-5697</link>
		<dc:creator>Daniel Nishball</dc:creator>
		<pubDate>Tue, 27 Feb 2007 18:24:33 +0000</pubDate>
		<guid isPermaLink="false">http://tech.blorge.com/Structure:/2007/02/19/amd-gets-sucked-into-second-life-gimmick/#comment-5697</guid>
		<description>I&#039;m interested in the sources for your reports, in terms of your statistics of the 100,000 active users, and the 85% churn rate. How did you go about gathering this statistic and what sources do you cite?</description>
		<content:encoded><![CDATA[<p>I&#8217;m interested in the sources for your reports, in terms of your statistics of the 100,000 active users, and the 85% churn rate. How did you go about gathering this statistic and what sources do you cite?</p>
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		<title>By: Faye Kane</title>
		<link>http://tech.blorge.com/Structure:/2007/02/19/amd-gets-sucked-into-second-life-gimmick/comment-page-1/#comment-5265</link>
		<dc:creator>Faye Kane</dc:creator>
		<pubDate>Wed, 21 Feb 2007 23:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://tech.blorge.com/Structure:/2007/02/19/amd-gets-sucked-into-second-life-gimmick/#comment-5265</guid>
		<description>Someday this article will be included in a book of smartypants technology flubs, along with &quot;640K is more memory than anyone could ever use&quot;.

People evaluate the future of a technology in what it can do TODAY.  That is a grevious error.  It&#039;s like dismissing the original IBM PC because it can&#039;t run windows 1.0 very fast.   

SL is a proto, &quot;toy&quot; version of the real thing.</description>
		<content:encoded><![CDATA[<p>Someday this article will be included in a book of smartypants technology flubs, along with &#8220;640K is more memory than anyone could ever use&#8221;.</p>
<p>People evaluate the future of a technology in what it can do TODAY.  That is a grevious error.  It&#8217;s like dismissing the original IBM PC because it can&#8217;t run windows 1.0 very fast.   </p>
<p>SL is a proto, &#8220;toy&#8221; version of the real thing.</p>
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		<title>By: Matt</title>
		<link>http://tech.blorge.com/Structure:/2007/02/19/amd-gets-sucked-into-second-life-gimmick/comment-page-1/#comment-5195</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 21 Feb 2007 00:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://tech.blorge.com/Structure:/2007/02/19/amd-gets-sucked-into-second-life-gimmick/#comment-5195</guid>
		<description>&quot;First, while Second Life likes to talk about 3 million registered accounts, there are only around 100,000 active residents.&quot;

Sadly there has been a lot of inaccurate reporting of SL account/resident numbers, and from the articles I&#039;ve read the inflated figures are not coming from the Lindens but from tech writers.

To say &quot;Second Life likes to talk about...&quot; and not cite some sources is lazy, and then to quote the biggest number you could find, is actually being part of the hype.  /me wags finger

I&#039;d partly agree with you about the medium/long term effectiveness of these endeavours (such as AMDs), but they have cash, it&#039;s a popular thing to do, it does have a strategic link (SL needs grunt) and it&#039;s kinda fun.   It&#039;s not like AMD are pulling the plug on their website, it&#039;s just another angle.

Reading your article, I think I&#039;m right in saying you don&#039;t have much time for SL, that&#039;s fine, each to their own.   But you should be aware the SL crowd are early adopters and see themselves as such.   There is also a strong contingent of programmers in SL, hang-out on any onf the SL scripting groups and you&#039;ll see they are very into it.

As for calling SL a game, I think Social Activity is more accurate, and it boils down to being a very interactive chat room.   Manufacturers and vendors setting up shop is somewhat akin to setting up an IRC channel, which rarely attracts negative comments.

SL is not for everyone sure, but it&#039;s not for nobody either...erm..if you know what I mean.

Thanks</description>
		<content:encoded><![CDATA[<p>&#8220;First, while Second Life likes to talk about 3 million registered accounts, there are only around 100,000 active residents.&#8221;</p>
<p>Sadly there has been a lot of inaccurate reporting of SL account/resident numbers, and from the articles I&#8217;ve read the inflated figures are not coming from the Lindens but from tech writers.</p>
<p>To say &#8220;Second Life likes to talk about&#8230;&#8221; and not cite some sources is lazy, and then to quote the biggest number you could find, is actually being part of the hype.  /me wags finger</p>
<p>I&#8217;d partly agree with you about the medium/long term effectiveness of these endeavours (such as AMDs), but they have cash, it&#8217;s a popular thing to do, it does have a strategic link (SL needs grunt) and it&#8217;s kinda fun.   It&#8217;s not like AMD are pulling the plug on their website, it&#8217;s just another angle.</p>
<p>Reading your article, I think I&#8217;m right in saying you don&#8217;t have much time for SL, that&#8217;s fine, each to their own.   But you should be aware the SL crowd are early adopters and see themselves as such.   There is also a strong contingent of programmers in SL, hang-out on any onf the SL scripting groups and you&#8217;ll see they are very into it.</p>
<p>As for calling SL a game, I think Social Activity is more accurate, and it boils down to being a very interactive chat room.   Manufacturers and vendors setting up shop is somewhat akin to setting up an IRC channel, which rarely attracts negative comments.</p>
<p>SL is not for everyone sure, but it&#8217;s not for nobody either&#8230;erm..if you know what I mean.</p>
<p>Thanks</p>
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		<title>By: Paul</title>
		<link>http://tech.blorge.com/Structure:/2007/02/19/amd-gets-sucked-into-second-life-gimmick/comment-page-1/#comment-5192</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 21 Feb 2007 00:12:46 +0000</pubDate>
		<guid isPermaLink="false">http://tech.blorge.com/Structure:/2007/02/19/amd-gets-sucked-into-second-life-gimmick/#comment-5192</guid>
		<description>Hey Guys - As project manager for this initiative, I really do appreciate the constructive feedback/criticism. I do agree with Laser that there is great potential in 3D &quot;metaverse&quot; platforms, especially considering that more and more people are choosing MMOs over traditional recreational media outlets. Keep in mind, of course, that companies like AMD aren&#039;t abandoning more traditional outreach avenues. And of course, only time will tell whether or not Second Life evolves into the de facto 3D Web client. If it does, though, concerns about the client user experience will simply fade away (I remember when folks thought Netscape was complicated!). If not, then maybe we&#039;ve reached a subset of the developer community that wouldn&#039;t generally interact with our developer Web site.

For now, we are very excited to have a place to interact with developers and enthusiasts -- something sorely lacking on the 2D Web. When compared to developer conferences and expos, Second Life provides a relatively inexpensive venue for conducting similar activities, but without the travel overhead and high-cost conference passes.

Cheers!
Paul</description>
		<content:encoded><![CDATA[<p>Hey Guys &#8211; As project manager for this initiative, I really do appreciate the constructive feedback/criticism. I do agree with Laser that there is great potential in 3D &#8220;metaverse&#8221; platforms, especially considering that more and more people are choosing MMOs over traditional recreational media outlets. Keep in mind, of course, that companies like AMD aren&#8217;t abandoning more traditional outreach avenues. And of course, only time will tell whether or not Second Life evolves into the de facto 3D Web client. If it does, though, concerns about the client user experience will simply fade away (I remember when folks thought Netscape was complicated!). If not, then maybe we&#8217;ve reached a subset of the developer community that wouldn&#8217;t generally interact with our developer Web site.</p>
<p>For now, we are very excited to have a place to interact with developers and enthusiasts &#8212; something sorely lacking on the 2D Web. When compared to developer conferences and expos, Second Life provides a relatively inexpensive venue for conducting similar activities, but without the travel overhead and high-cost conference passes.</p>
<p>Cheers!<br />
Paul</p>
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	<item>
		<title>By: ...</title>
		<link>http://tech.blorge.com/Structure:/2007/02/19/amd-gets-sucked-into-second-life-gimmick/comment-page-1/#comment-5130</link>
		<dc:creator>...</dc:creator>
		<pubDate>Tue, 20 Feb 2007 05:13:24 +0000</pubDate>
		<guid isPermaLink="false">http://tech.blorge.com/Structure:/2007/02/19/amd-gets-sucked-into-second-life-gimmick/#comment-5130</guid>
		<description>old fogey</description>
		<content:encoded><![CDATA[<p>old fogey</p>
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		<title>By: Laser</title>
		<link>http://tech.blorge.com/Structure:/2007/02/19/amd-gets-sucked-into-second-life-gimmick/comment-page-1/#comment-5129</link>
		<dc:creator>Laser</dc:creator>
		<pubDate>Tue, 20 Feb 2007 04:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://tech.blorge.com/Structure:/2007/02/19/amd-gets-sucked-into-second-life-gimmick/#comment-5129</guid>
		<description>Man, you are so wrong! The future lies in virtual 3D worlds like second life, and amd are taking their message to the heart of the games community.</description>
		<content:encoded><![CDATA[<p>Man, you are so wrong! The future lies in virtual 3D worlds like second life, and amd are taking their message to the heart of the games community.</p>
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