Intel to buy Havok, maker of game software tools

September 15, 2007

Intel to buy Havok, maker of game software toolsIntel has announced it has signed a definitive agreement to buy Havok, a provider of interactive software and services used to create special effects in movies and videogames, as the chipmaker seeks to strengthen its visual and graphics efforts.

“[Havok] will become a key element of Intel’s visual computing and graphics efforts,” Renee James, vice president and general manager of Intel’s Software and Solutions Group told Welt Online.

Specific terms of the agreement were not disclosed, however, it will allow Havok to continue to operate as an independent business, developing multi-platform products across the industry.

Havok CEO David O’Meara said “Intel’s scale of technology investment and customer reach enable Havok with opportunities to grow more quickly into new market segments with new products than we could have done organically. We believe the winning combination is Havok’s technology and customer know-how with Intel’s scale.”

Havok claims that its modular suite of software development tools are used in games like BioShock, Stranglehold, Halo 2, Half Life 2, The Elder Scrolls IV: Oblivion, Crackdown, Lost Planet: Extreme Condition, MotorStorm, and Harry Potter and the Order of the Phoenix.

In addition, Havok’s products are also used in movies such as Poseidon, The Matrix, Troy, Kingdom of Heaven, and Charlie and the Chocolate Factory to create special effects.

According to Techwhack, “This deal is important for Intel as their main rival AMD recently acquired ATI which is a major graphic card vendor in the market.”



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