Throw Trucks With Your Mind. Need we say more?
If you’ve been reading NG for a while, you’re undoubtedly aware that people are using brain-control interfaces for all kinds of crazy things – next-generation prosthetic limbs, brain-to-brain communication, and even controlling robotic exoskeletons. But even with such lofty and philanthropic pursuits in, sometimes I get the feeling that all of this thirst for innovation and advancement in BCI tech is driven by one of the most basic human desires: to one day be able to throw stuff around with your mind.I feel like ever since telekinesis first popped up in comic books and movies, people have been patiently waiting for the day that technological advances would make it possible to Darth Vader force-choke their bosses. Well good news ladies and gents – that day has finally arrived.
We haven’t quite figured out how to pull off telekinesis in the real world just yet, but you’ll soon have the ability to enter a virtual world where it’s possible to toss things around using nothing but your thoughts. And what will this Kickstarter project – which has recently met its funding goal – be named? Throw Trucks With Your Mind.
Personally, we think the name is a bit misleading. Judging from the pre-alpha footage shown in the Kickstarter video, it’s not just trucks that you can hurl around the screen, it’s everything. Boxes, silos, ATV’s – pretty much any object that isn’t bolted down is fair game.
So how does it work? Well, at the most basic level, TTWYM isn’t so different than other BCI games we’ve seen in the past. Using NeuroSky’s BCI headset (read our MindWave review here), the game picks up your brainwaves and determines how calm and focused you are. Then, through a whole bunch of crazy math, those values are translated into the strength of your virtual telekinetic powers. It’s the same control scheme used in UpCake and 28 Spoons Later – The only difference is that this game is considerably more detailed and advanced.
According to the game’s lead developer Lat Ware, the game’s controls will operate much like those in a first-person-shooter, but without any guns. Instead of assault rifles and rocket launchers, players in TTWYM use nothing more than their psychokinetic powers to vanquish their enemies and overcome obstacles. The project is still in the earliest stages of deevelopment and could really use your help, so be sure to head over to the TTWYM Kickstarter page to find out more and pledge your support.