Technology with attitude

Emotiv-compatible Son of Nor game successfully hits its Kickstarter goal

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After weeks of seeking support, StillAlive Studios’ third person action adventure Son of Nor game (PC, Mac, Linux) managed to raise $151,175 by the close of its Kickstarter campaign. As we reported recently, the game will fully support the Emotiv EPOC headset to cast spells, terraforming and telekinesis.

The developer team is now focusing on getting the game complete and it has also announced its launch onto Steam Greenlight and call for support and people’s votes on the platform.

“We are thrilled, delighted and very grateful for the support we have received in making our Kickstarter a success. The team have been overwhelmed by the positive comments and the amount of people that have come out to back our final stages of development for Son of Nor.” Said Julian Mautner, CEO, StillAlive studios.

“We have Son of Nor live on Steam Greenlight now and we are hopeful those who have got behind us on Kickstarter, as well as Steam users and other gamers, will support us and vote here too.”

The campaign, which ran for 30 days and completed on Thursday 30th May, made 100% of its target with more than 2200 backers contributing funds for the studio to complete the game.

During the month long crowd-funding project the studio announced a number of exciting partnerships that will allow players to use integrated hardware such as the Emotiv EPOC brain-computer interface (BCI); the partnership will allow players to control character actions, such as telekinesis, terraforming and magic with the power of their minds and Oculus Rift virtual reality headset, that will allow players to immerse themselves in the lore and adventure of Son of Nor deeper than ever before by using this hugely exciting virtual reality device in game.

The studio has been working on the development of Son of Nor for more than a year and has completed almost 25% of the game to-date and the Kickstarter funds will now enable them to complete the game for a release window of Q2 2014.