Facebook to Launch a Virtual Reality Video App for Android and iOS Very Soon
It’s been close to a year and a half since Facebook acquired the services of Oculus, a virtual reality company, for a fee of $2 billion.
While many have been expecting a lot from the company ever since this high profile purchase, it is only now that the company has decided to venture into the world of virtual reality.
This social media giant seems ready to bring the virtual reality technology to the billions who use the service.
Facebook virtual reality app to support 360-degree videos
According to the Wall Street Journal, the new Facebook virtual reality app for Android and iOS will come as a standalone application. In addition, it will be able to offer support for 360-degree videos, a spherical video format that is typically compiled from numerous snappers and different angles. What this means is that the users of this application will be able to change their viewing angles by simply tilting their smartphones.
As of now, nothing can be confirmed about the official release of the standalone Facebook virtual reality video app. However, it can be confirmed that the app development is still in its initial stages, which means we might see the beta version come into play in a few weeks’ time. Facebook has not released an official statement about this development.
It’s not the first time Facebook is being linked to virtual reality
Even though Facebook has declined to say a word about this developing story, this matter can be backed by the fact that it is not the first time virtual reality-related statements are being linked to Facebook. Other than the earlier mentioned $2 billion acquisition of Oculus, the company’s top executives have also been very vocal about this technology.
The CEO of Facebook Mark Zuckerberg has on one occasion referred to virtual reality technology as the “next computing platform”. As the WSJ notes, the Zuck was also quoted in March this year, saying that his establishment will at some point support spherical videos where it would allow the users to move around within the video while watching it from varied angles.
There is no doubt that a standalone mobile app for virtual reality videos would not be equipped with the same user experience you would get on an Oculus headset; it could just be the way to get this technology to a wider reach. In the end, the customers may start seeing the need of having the real Oculus Rift headset before it goes on sale at the beginning of next year.