Bethesda announces Creation Club for Fallout 4 and Skyrim with Paid Mods
Since its introduction during Bethesda’s E3 press conference, some confusion rose over what is this new Creation Club for Skyrim and Fallout 4 and how could you tell a difference from the paid mods. Pete Hines, the Bethesda marketing VP, has recently joined GameSpot on the stage show to discuss about the subject and pointing out the Creation Club is made to exist without having impact over how the mod scene already undergoes.
“Creation Club was a new thing that the team came up with to say, ‘We want to continue to make and do stuff for Skyrim and Fallout 4, and we want to create an ecosystem that works across both games, but we want to leave mods the way that they are,'” affirmed Hines. “And we don’t want to change how that works. And we want to actually be able to do this ourselves but to also bring in external developers or even bring in people who are known for making mods, but not bring them in as modders–bring them in as, now you’re a game developer with us, not on a mod; whatever we greenlight that you make has to meet certain criteria. It can’t be something you’ve already created that now you say, ‘I want to offer this through Creation Club.’ That’s not what Creation Club is about.”
So, there is a promise of further development for both Skyrim and Fallout 4 with improved ecosystems and mods that would not be changed. Even if modders will be brought, some criteria still needs to be met, obviously, but the wish for Creation Club to be treated as official content was definitely heard.
Hines also stated the comparison between the processes to outsourcing work on lower priority art while the main focus of the Berthesda’s internal studios is on significant stuff: “Like, we need a whole bunch of flower pots; we don’t just make flower pots all day, [Bethesda developers] focus on the bigger stuff and outsource the flower pots for somebody else to make.”
Another concern regarding Creation Club revolves around the price. Initial Bethesda’s statement referred to Credits that could be acquired and then used to buy the content, but without specific content for Creation Club, Hines didn’t give us any details about the pricing. He did provide, though, some information of what we could expect to see: “Ultimately we’ll see the stuff that comes up, but it’s not meant to be high price point stuff; it’s supposed to be small things you can add to your game,” he said. “The price points will vary. We’ll figure that out as we go along.”
Creation Club is scheduled to launch for PS4, Xbox One and PC around this summer. Hines also mentioned about the most-awaited Elder Scrolls VI and if both Fallout and Elder Scrolls will appear in the same universe.